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Create a meet

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A meet is created from an event program — either a stored template or one of your league’s configured programs — plus a meet category and a pool (the venue, which fixes the number of lanes).

  • Template — a stored, reusable program (managed under Admin → Templates). A template can be league-linked or owned by a single team (e.g. a club’s hosted invitational).
  • League program — a program defined inside your league’s rulebook (a “virtual template”). Pick a league on the form and its programs appear (choosing a program hides the template select).

Pick one or the other. Multi-day programs (e.g. a two-day championship) ask for a date per day.

  1. From the meet list, choose New meet. (Creating meets requires the meet-create permission on the league.)
  2. Set the name and date.
  3. Optionally pick your league — this attaches the league’s rulebook and offers its programs.
  4. Pick a program or a template.
  5. Pick the meet category — League, Invitational, Championship, or Time trials. It defaults from the chosen template/program, and it drives lane policy and which scoring table applies.
  6. Pick a pool (defaults to your first pool). The pool sets the lane count used by seeding and lane sheets.
  7. Optionally override the seeding mode and seed order for this meet.
  8. Create. The meet opens on its hub — tabs for Details (with events, rosters, entries, seeding, timer, and audit sections), Exports, Results, Clerk of course, and Run meet.

Three related settings, three different jobs:

  • Meet category (chosen, editable on the Details tab until the meet is seeded): League, Invitational, Championship, or Time trials. Drives lane policy and scoring-table selection.
  • Dual vs. tri is derived, not chosen: a League meet with two teams scores as a dual, with three as a tri — live. Add or remove a team and the meet’s effective type follows; any other team count means no team scoring and center-out seeding (the app warns about a league meet with an unusual team count).
  • Seeding mode (Team lanes / Strict by time / Circle for championship prelims) controls heat ordering, resolved through the cascade meet → template → the category’s config → league rulebook — and overridable per meet on this form.

Team lane assignments themselves are derived from the participants and host, then persisted per team and hand-editable on the Details tab.

Creating a meet does not add the competing teams. Open the new meet’s Details tab to add each participant team and mark the host — see Rosters & participants. (Meets built through the league’s season schedule builder get their teams and host wired automatically.)

See Entries & seeding for what each seeding mode does, and Leagues & rules for where the policies come from.